In 2026, I was invited to give a talk at Unreal Fest 2026 about Framestore’s latest project on The Geico Gecko.
For two decades, this iconic character has existed and developed at the highest end of the traditional CG pipeline: crafted for broadcast commercials where quality is paramount and render time is secondary. In this talk, pulled back the curtain on how that iconic character is being re-engineered for a real-time future.
How we converted the Gecko from a classic offline-rendered asset into a fully optimized, high-fidelity real-time character powered by Unreal Engine, without sacrificing the nuance, personality, or polish audiences expect.
It was a unique and amazing experience to talk to this special community I am also part of. It was also great meeting people in person that I had only spoken virtually so far.
Catching up with the big boss, Tim Sweeney