At Ninja Theory, I had the opportunity to work on some really exciting projects, like Hellblade II and Bleeding Edge.
Deformation Rig on Senua + Simulation and Dynamics for Costume and Hair
Integration of ZivaRT for the Troll
Supervising Warriors Rig
Game Awards 2021 - Gameplay Reveal
Game Awards 2019 Trailer
Warriors and the pagans rig and Costume simulation
Senua's costume rig
Bleeding Edge
I was responsible for all the rigging aspects and Unreal setup (including dynamics and cloth sim) for Azrael. I also worked on the other characters at a polishing stage.