At Ninja Theory, I had the opportunity to work on some really exciting projects, like Hellblade II and Bleeding Edge.

Deformation Rig on Senua + Simulation and Dynamics for Costume and Hair
Integration of ZivaRT for the Troll
Supervising Warriors Rig

Game Awards 2021 - Gameplay Reveal

Game Awards 2019 Trailer

Warriors and the pagans rig and Costume simulation
Senua's costume rig

Bleeding Edge

I was responsible for all the rigging aspects and Unreal setup (including dynamics and cloth sim) for Azrael. I also worked on the other characters at a polishing stage.